A downloadable game

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Part of the TTRPGs for trans rights bundle!

Tabletop is a wonderous place. All kinds of stuff happens on it: drawings, games, even homework sometimes, though it can be boring from time to time.

However, trouble is stirring. The Kard Kingdom plans to take over all of tabletop! And while you may be a citizen of Kard Kingdom, you still like doing other things. So, you decide to take matters into your own hands and go rouge. What could go wrong?

Rougecard is a singleplayer tabletop rougelike, which uses a full 54 card deck and a standard set of polyhedral dice to create a procedurally generated experience full of monsters and items!

Chess and domino expansions for combat and room generation (hopefully) coming soon!

Download

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Click download now to get access to the following files:

Rougecard_Rulebook.pdf 3.9 MB
Rougecard_Printable.pdf 3.8 MB

Development log

Comments

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So, I played this wi♦th my 6 year old nephew, letting him roll the dice and pick the cards, but we ran into some points of confusion.

  • here is no "Accessibility" version of the rulebook, so the black text on brown background was hard for me to read as someone who needs high contrast. Could you possibly upload a version with a white background? that would be very helpful! I didn't see the rules in the printable version
  • everything felt a bit disorganized. having to go back and forth trying to remember what to do after each turn, when to roll for items, when to draw enemies, how to fight, etc. It felt sort of... confusingly organized? I'm not sure how to fix that though, so I can't really give constructive feedback on that I suppose unf
  • there were a few vague things: 
    • I'm guessing that J♣ would be 11 HP, Q♣ 12 HP, K♣ 13 HP, and A♣ either 1 or 14 HP?
    • If it says I start out with a map (we had drawn a ♦ as our "you" card) what does that mean? It doesn't say.
    • What is the point of the "you" card?
  • A big issue I noticed is that you apparently need the deck shuffled/randomized to pick the "you" card, but then you have to separate them into suits after. This is tedious, to be honest. Having to shuffle the deck and then unshuffle it, I mean. Maybe you could have the starting item be decided by dice instead?

Ultimately the game seems fun, it could just use a bit of fine tuning and clarification!

thanks for the feedback! i havent touched this in forever and i made it in like a week, so im not surprised to see problems in my design lol. if i get motivated to i might revisit this and patch it up. or heck, maybe ill rework it entirely. appreciate that you tried it out in the first place!

It was still fun to try! Might be fun to mess around with and homebrew a bit on. If I try it out again sometime with some rules I make up and it goes better, I'll let you know! I get what you are going for tho and I love the concept

Interestingly I think trying it out with a kid is actually a pretty good test lol, kids can easily see the flaws a lot faster than we can sometimes haha

generally, i think playtesting might be a good idea, haha

True! Of course! I'm just saying that in any field of art, you can always trust kids to be pretty honest in their critique lol